From your first roll to advanced builds — everything to understand Sword World 2.5, in order.
What Sword World 2.5 is, how its 2d6 system works, and what you need for your first session in the world of Raxia.
A plain-English walkthrough of how a Sword World 2.5 session actually runs: rolls, turns, combat and how your adventurer grows.
A quick tour of the Hub's tools and how we separate verified data from editorial evaluation or community transcription.
The short list of what you actually need to start Sword World 2.5: dice, rules, a character and a group. No expensive kit required.
A clear starting path for Sword World 2.5 newcomers: what to read first, which class to pick, and how to run your first session.
A fair comparison of Sword World 2.5 and Dungeons & Dragons, so you can pick the right system for your group and taste.
How the 2d6 core works in Sword World 2.5: checks, difficulty, bonuses, criticals and why the curve rewards competence over luck.
How combat works in Sword World 2.5: rounds, turns, accuracy and damage, positioning, and the roles that win fights.
How magic works in Sword World 2.5: MP, casting disciplines, power checks, and the different traditions from arcane to divine.
How characters grow in Sword World 2.5: experience, adventurer level, Table A vs Table B costs, and how HP and MP scale.
A simple way to decide which discipline to start with, based on the role you want in the party.
A step-by-step guide to creating a Sword World 2.5 character: race, abilities, disciplines, derived stats and gear.
A tour of all 30 Sword World 2.5 disciplines grouped by role — warrior, magic, and utility — so you can find your fit.
The most beginner-friendly Sword World 2.5 disciplines, why they're forgiving to play, and how to pair them for a strong first character.
A ranked look at Sword World 2.5's magic disciplines — arcane, divine, elemental and more — and which caster fits your play style.
The strongest melee disciplines in Sword World 2.5 — frontliners, strikers and hybrids — and how to pick the right warrior for you.
The best support and utility disciplines in Sword World 2.5 — healing, buffs, detection and knowledge — and how to slot them into a party.
Ready-to-play Sword World 2.5 builds for new players — reliable frontliner, simple mage and sturdy healer — each openable in the planner.
The frontline pillar — staying power, weapons and armor. The most straightforward warrior discipline to begin with.
Unarmed combat and grabs. A Table A warrior for those who enjoy aggressive, mobile melee.
Precision and agility with light weapons. A Table B warrior — cheaper to level and very nimble.
Ranged projectile damage. A Table B warrior that strikes before they reach you.
A Table A warrior blending dance and combat: movement, rhythm and chained strikes on the front line.
True Word arcane magic. The go-to offensive caster — powerful but demanding in experience.
Spiritualism magic — you pact with spirits to empower, control and support. A very tactical Table A caster.
Divine magic — healing, support and blessings. The party's backbone and one of the most valuable disciplines at any table.
The Artificer and Magitech magic: artifacts and magical technology. A Table A caster with a distinct flavor, between magic and gadgetry.
Fairy magic: you command fairies of different elements for hugely versatile support and utility. Table A.
Nature magic: the power of earth, plants and living things. A Table A caster tied to the environment.
Demon summoning: you command powerful creatures to your service. A high-impact, characterful Table A magic.
Abyss magic: forbidden, versatile power amplified by demonic materials. A characterful Table A magic.
Secret arcane magic kept in books and records. A scholarly, versatile Table A caster with strong lore.
The party's eyes and initiative — detection, stealth and out-of-combat utility. A near-essential Table B discipline.
Survival and mastery of the wilderness. Table B utility — the party's eyes and guide in the wild.
Applied knowledge: identify monsters, items and weak points. Table B utility that gives the whole party an edge.
Body enhancement: boost your physical capabilities to hit and endure more. A Table B ideal melee reinforcement.
Song and charisma: you empower the party and handle social scenes. Table B utility with high team value.
Potions and gadgets: you prepare consumables and effects that resolve encounters. A self-sufficient Table B utility.
Mounted combat: speed, reach and positional advantage on a mount. A Table B utility with its own style.
Power of terrain and talismans: you bend the environment in your favor. A tactical-flavored Table B utility.
Command and tactics: you lead the party, coordinate and empower with orders. A Table B utility that makes the whole team better.
Anti-darkness specialist: knowledge and advantage against demons and undead. A Table B utility with a lethal niche.
Extreme body mastery, restricted in scope. A special discipline that requires a compatible campaign context.
A katana warrior from a bubble world, restricted in scope. An eastern martial style for compatible campaigns.
A spiritual medium from a bubble world, restricted in scope. Eastern ritual magic for compatible campaigns.
A curse-and-ritual sorcerer from a bubble world, restricted in scope. Eastern magic for compatible campaigns.
Stealth and precise strikes from the shadows, restricted in scope. An infiltration style from a bubble world.
A niche bubble-world discipline, restricted in scope, centered on intrigue and the palace environment.