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The Western home of Sword World 2.5: understand the system, forge your builds and share knowledge.

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Community project. Not affiliated with Group SNE / KADOKAWA. Sword World 2.5 © its respective authors.Community art, unofficial interpretation.

Sword World Academy

From your first roll to advanced builds — everything to understand Sword World 2.5, in order.

Getting started

Getting started with Sword World 2.5 in the West

What Sword World 2.5 is, how its 2d6 system works, and what you need for your first session in the world of Raxia.

3 min read

How to play Sword World 2.5

A plain-English walkthrough of how a Sword World 2.5 session actually runs: rolls, turns, combat and how your adventurer grows.

3 min read

How to use this Hub (and what "verified" means)

A quick tour of the Hub's tools and how we separate verified data from editorial evaluation or community transcription.

2 min read

What do you need to play Sword World 2.5?

The short list of what you actually need to start Sword World 2.5: dice, rules, a character and a group. No expensive kit required.

3 min read

Where to start with Sword World 2.5

A clear starting path for Sword World 2.5 newcomers: what to read first, which class to pick, and how to run your first session.

3 min read

Sword World 2.5 vs D&D: which to play

A fair comparison of Sword World 2.5 and Dungeons & Dragons, so you can pick the right system for your group and taste.

3 min read

Core rules

Dice and checks in Sword World 2.5 (2d6)

How the 2d6 core works in Sword World 2.5: checks, difficulty, bonuses, criticals and why the curve rewards competence over luck.

3 min read

Sword World 2.5 combat explained

How combat works in Sword World 2.5: rounds, turns, accuracy and damage, positioning, and the roles that win fights.

3 min read

Sword World 2.5 magic explained

How magic works in Sword World 2.5: MP, casting disciplines, power checks, and the different traditions from arcane to divine.

3 min read

Advancement and leveling in Sword World 2.5

How characters grow in Sword World 2.5: experience, adventurer level, Table A vs Table B costs, and how HP and MP scale.

3 min read

Characters

How to choose your first discipline

A simple way to decide which discipline to start with, based on the role you want in the party.

2 min read

Sword World 2.5 character creation, step by step

A step-by-step guide to creating a Sword World 2.5 character: race, abilities, disciplines, derived stats and gear.

3 min read

All Sword World 2.5 classes explained

A tour of all 30 Sword World 2.5 disciplines grouped by role — warrior, magic, and utility — so you can find your fit.

3 min read

Build guides

Best Sword World 2.5 classes for beginners

The most beginner-friendly Sword World 2.5 disciplines, why they're forgiving to play, and how to pair them for a strong first character.

3 min read

Best mage classes in Sword World 2.5

A ranked look at Sword World 2.5's magic disciplines — arcane, divine, elemental and more — and which caster fits your play style.

3 min read

Best melee classes in Sword World 2.5

The strongest melee disciplines in Sword World 2.5 — frontliners, strikers and hybrids — and how to pick the right warrior for you.

3 min read

Best support classes in Sword World 2.5

The best support and utility disciplines in Sword World 2.5 — healing, buffs, detection and knowledge — and how to slot them into a party.

3 min read

Best beginner builds for Sword World 2.5

Ready-to-play Sword World 2.5 builds for new players — reliable frontliner, simple mage and sturdy healer — each openable in the planner.

3 min read

Class guides

Fighter guide

The frontline pillar — staying power, weapons and armor. The most straightforward warrior discipline to begin with.

2 min read

Grappler guide

Unarmed combat and grabs. A Table A warrior for those who enjoy aggressive, mobile melee.

1 min read

Fencer guide

Precision and agility with light weapons. A Table B warrior — cheaper to level and very nimble.

1 min read

Marksman guide

Ranged projectile damage. A Table B warrior that strikes before they reach you.

1 min read

Battle Dancer guide

A Table A warrior blending dance and combat: movement, rhythm and chained strikes on the front line.

1 min read

Sorcerer guide

True Word arcane magic. The go-to offensive caster — powerful but demanding in experience.

1 min read

Conjurer guide

Spiritualism magic — you pact with spirits to empower, control and support. A very tactical Table A caster.

1 min read

Priest guide

Divine magic — healing, support and blessings. The party's backbone and one of the most valuable disciplines at any table.

1 min read

Artificer guide

The Artificer and Magitech magic: artifacts and magical technology. A Table A caster with a distinct flavor, between magic and gadgetry.

1 min read

Fairy Tamer guide

Fairy magic: you command fairies of different elements for hugely versatile support and utility. Table A.

1 min read

Druid guide

Nature magic: the power of earth, plants and living things. A Table A caster tied to the environment.

1 min read

Daemonologist guide

Demon summoning: you command powerful creatures to your service. A high-impact, characterful Table A magic.

1 min read

Abyss Gazer guide

Abyss magic: forbidden, versatile power amplified by demonic materials. A characterful Table A magic.

1 min read

Bibliomancer guide

Secret arcane magic kept in books and records. A scholarly, versatile Table A caster with strong lore.

1 min read

Scout guide

The party's eyes and initiative — detection, stealth and out-of-combat utility. A near-essential Table B discipline.

1 min read

Ranger guide

Survival and mastery of the wilderness. Table B utility — the party's eyes and guide in the wild.

1 min read

Sage guide

Applied knowledge: identify monsters, items and weak points. Table B utility that gives the whole party an edge.

1 min read

Enhancer guide

Body enhancement: boost your physical capabilities to hit and endure more. A Table B ideal melee reinforcement.

1 min read

Bard guide

Song and charisma: you empower the party and handle social scenes. Table B utility with high team value.

1 min read

Alchemist guide

Potions and gadgets: you prepare consumables and effects that resolve encounters. A self-sufficient Table B utility.

1 min read

Rider guide

Mounted combat: speed, reach and positional advantage on a mount. A Table B utility with its own style.

1 min read

Geomancer guide

Power of terrain and talismans: you bend the environment in your favor. A tactical-flavored Table B utility.

1 min read

Tactician guide

Command and tactics: you lead the party, coordinate and empower with orders. A Table B utility that makes the whole team better.

1 min read

Dark Hunter guide

Anti-darkness specialist: knowledge and advantage against demons and undead. A Table B utility with a lethal niche.

1 min read

Physical Master guide

Extreme body mastery, restricted in scope. A special discipline that requires a compatible campaign context.

1 min read

Samurai guide

A katana warrior from a bubble world, restricted in scope. An eastern martial style for compatible campaigns.

1 min read

Fugeki guide

A spiritual medium from a bubble world, restricted in scope. Eastern ritual magic for compatible campaigns.

1 min read

Jujutsushi guide

A curse-and-ritual sorcerer from a bubble world, restricted in scope. Eastern magic for compatible campaigns.

1 min read

Ninja guide

Stealth and precise strikes from the shadows, restricted in scope. An infiltration style from a bubble world.

1 min read

Palace Mania guide

A niche bubble-world discipline, restricted in scope, centered on intrigue and the palace environment.

1 min read