Alchemist guide
Potions and gadgets: you prepare consumables and effects that resolve encounters. A self-sufficient Table B utility.
The Alchemist (other family, Table B) prepares potions, materials and gadgets: turning prior preparation into solutions for combat and exploration. Self-sufficient ingenuity, cheap to level.
Strengths
- Consumables and effects that give the party flexibility.
- Table B: fits easily as a second discipline.
- Self-sufficient: makes its own tools.
Watch-outs
- Requires preparation and resources: planning is part of the game.
- Less "point and shoot" than a direct attacker.
Good partners
- Any build that appreciates consumables and utility.
- A party that values pre-encounter preparation.
Recommended combo
Alchemist + Scout: preparation and consumables with detection and initiative. Open an example build in the planner.
How to start
Check its page in the Explorer and build it in the Planner.
FAQ
Is Alchemist worth it as a second discipline?
Very much: it's Table B, costs little experience and adds consumables and preparation. It fits almost any build.
Does Alchemist deal damage?
Its value isn't direct damage but consumables and preparation; it shines combined with an attacker like the Scout.