Tutor: learn by playing
Five lessons to master the basics of a combat scene in Sword World 2.5, running the real rules.
- 1The 2d6 rollWhat a check is and how it's resolved.Start
- 2Accuracy vs. evasionLanding an attack against the enemy's evasion.Finish the previous lesson
- 3Damage and reductionHow much damage gets through after reduction.Finish the previous lesson
- 4Initiative and turn orderWho acts first.Finish the previous lesson
- 5A full roundPutting it all together: initiative and attack.Finish the previous lesson