Tutor: learn by playing

Five lessons to master the basics of a combat scene in Sword World 2.5, running the real rules.

  1. 1The 2d6 rollWhat a check is and how it's resolved.Start
  2. 2Accuracy vs. evasionLanding an attack against the enemy's evasion.Finish the previous lesson
  3. 3Damage and reductionHow much damage gets through after reduction.Finish the previous lesson
  4. 4Initiative and turn orderWho acts first.Finish the previous lesson
  5. 5A full roundPutting it all together: initiative and attack.Finish the previous lesson