Fighter guide
The frontline pillar — staying power, weapons and armor. The most straightforward warrior discipline to begin with.
The Fighter (warrior family, Table A) is the backbone of the front line. If you want to hit hard, take hits and not wrestle with complex rules, start here.
Fantasy and role
You are the one who stands in front. You wield weapons and armor with ease, soak damage and set the pace of melee. It is the most "what you see is what you get" discipline: few moving parts, lots of solidity.
Strengths
- Staying power and presence in melee: you protect the backline by position alone.
- Gear flexibility: adapt to whatever weapon and armor your party needs.
- Gentle learning curve: ideal for your first session or first adventurer level.
Watch-outs
- Contributes little out of combat; lean on allies for exploration and social scenes.
- No magic of its own: your impact is in the combat turn, not in solving magical puzzles.
Good partners
- A Priest to keep you standing while you take hits.
- A Scout or a ranged caster to cover what you can't reach.
Recommended combo
Fighter + Enhancer: boost your own body to hit and endure even more. A frontliner that scales beautifully. Open an example build in the planner.
How to start
Check its page in the Explorer and take it to the Planner to see how your HP grows and its experience cost level by level. Being Table A, it levels up powerful but pricier: plan when to make the jump.
FAQ
Is Fighter good for beginners?
Yes. Warriors are among the most straightforward disciplines: it hits hard and endures, though leveling costs more experience (Table A). A good pick for your first adventurer.
Does Fighter need magic?
No. Its strength is direct combat; it combines beautifully with a caster or a support like the Priest.