Scout guide
The party's eyes and initiative — detection, stealth and out-of-combat utility. A near-essential Table B discipline.
The Scout (other family, Table B) is the utility no table wants to lack: perception, stealth, traps and initiative advantage.
Fantasy and role
You are the party's eyes. You go ahead, spot dangers, disarm traps and set your allies up before combat even starts. Not glamorous, but it wins sessions.
Strengths
- Out-of-combat utility: exploration, detection and stealth.
- Lower experience cost (Table B): dirt-cheap to add to almost any build.
- Provides information and initiative advantage, worth its weight in gold.
Watch-outs
- It's not your damage that stands out: you shine solving what others can't see.
- Performs best as a complement rather than your only combat identity.
Good partners
- Practically any discipline: being Table B, it adds on without wrecking your XP.
- Especially comfortable next to a frontliner or caster that exploits the edge you create.
Recommended combo
Scout + Fighter: utility and initiative on a solid combat base — the cheap "all-rounder" for your first adventurer. Open an example build in the planner.
How to start
Check its page in the Explorer and try it in the Planner as a second discipline: it's one of the best cheap investments in the system.
FAQ
Is Scout worth it as a second discipline?
Very much: it's Table B, costs little experience and adds detection and initiative. It fits almost any build.
Does Scout deal damage?
Its value isn't direct damage but detection and initiative; it shines combined with an attacker like the Fighter.