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Conjurer guide

Spiritualism magic — you pact with spirits to empower, control and support. A very tactical Table A caster.

1 min read

The Conjurer (magic family, Table A) practices Spiritualism: working with spirits to deploy support and control effects across the field.

Fantasy and role

You are the magical tactician. Instead of blasting, you shape the battle: you empower your allies, hamper enemies and offer flexible answers through your spirits.

Strengths

  • Support and control that multiply the rest of the party.
  • Tactical flexibility: adapt your contribution to what each encounter demands.
  • Constant magical presence without relying on direct damage alone.

Watch-outs

  • Table A: pricey to level; prioritize which magic levels pay off.
  • Fragile like any caster: you need front-line cover.
  • Its impact shines in hands that plan; less "point and shoot" than a blaster.

Good partners

  • A Sorcerer to bring the damage while you bring the control.
  • A frontliner who benefits from your buffs.

Recommended combo

Conjurer + Sorcerer: spiritual control and support plus pure arcane damage. A very complete magic pairing. Open an example build in the planner.

How to start

Check its page in the Explorer and compare it with Sorcerer and Priest in the Planner: three very different faces of Table A magic.

FAQ

Is Conjurer hard to play?

It has more management than a warrior: you're fragile and you manage MP, and being Table A it costs more to level. In exchange, your magic solves what steel can't.

What does Conjurer combine with?

With a frontliner to cover you, like the Sorcerer. Remember: your MP comes from your magic levels ×3 + Spirit.