Conjurer guide
Spiritualism magic — you pact with spirits to empower, control and support. A very tactical Table A caster.
The Conjurer (magic family, Table A) practices Spiritualism: working with spirits to deploy support and control effects across the field.
Fantasy and role
You are the magical tactician. Instead of blasting, you shape the battle: you empower your allies, hamper enemies and offer flexible answers through your spirits.
Strengths
- Support and control that multiply the rest of the party.
- Tactical flexibility: adapt your contribution to what each encounter demands.
- Constant magical presence without relying on direct damage alone.
Watch-outs
- Table A: pricey to level; prioritize which magic levels pay off.
- Fragile like any caster: you need front-line cover.
- Its impact shines in hands that plan; less "point and shoot" than a blaster.
Good partners
- A Sorcerer to bring the damage while you bring the control.
- A frontliner who benefits from your buffs.
Recommended combo
Conjurer + Sorcerer: spiritual control and support plus pure arcane damage. A very complete magic pairing. Open an example build in the planner.
How to start
Check its page in the Explorer and compare it with Sorcerer and Priest in the Planner: three very different faces of Table A magic.
FAQ
Is Conjurer hard to play?
It has more management than a warrior: you're fragile and you manage MP, and being Table A it costs more to level. In exchange, your magic solves what steel can't.
What does Conjurer combine with?
With a frontliner to cover you, like the Sorcerer. Remember: your MP comes from your magic levels ×3 + Spirit.